Star Trek Online. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Crtd mod, potentially making dmg not the best anymore. The additional dmg mod from Ac/Dm is what made dmg a little bit better, but now with CritD/Dm I believe Crtd is now potentially the best. The articles above are very outdated. Oct 02, 2016 CaptainShack, W4stedspace and Morphologis join Star Fleet. Seeking out new life and civilizations. Enjoy my content? Want to help support the Captain quest.
Star Trek Online Beginner’s Guide by Kraevac
The purpose of this guide is to give general information about various STO subjects. This guide IS NOT an attempt to answer all questions concerning STO. This is more of a quick reference type of guide. Some information will not be covered in this guide at all. This doesn’t mean that you can’t post your questions. Please post your questions and I or another player will answer them.
First thing to do is to provide various key press shortcuts. This will help in the guide. I have not included all key binds in this guide. If you wish to find a certain key bind, look in the “Options” menu.
Key binds
“L” = Opens the mission log
“M” = Opens the map.
“O” = Opens the Social Menu.
“U”/”K” = Opens the character sheet.
“P” = Opens the learned skills window.
“I” = Opens you inventory.
Please note, that I will not be answering a bunch of “Where is…” questions in this guide. Most of these questions can be answered by opening your map and/or you mission log. Trust me; it’s worked that way since Closed Beta.
“L” = Opens the mission log
“M” = Opens the map.
“O” = Opens the Social Menu.
“U”/”K” = Opens the character sheet.
“P” = Opens the learned skills window.
“I” = Opens you inventory.
Please note, that I will not be answering a bunch of “Where is…” questions in this guide. Most of these questions can be answered by opening your map and/or you mission log. Trust me; it’s worked that way since Closed Beta.
1. I can’t find Mec System.
The mission is “Patrol Sirius Sector”. The Mec System is in fact Kinjer System. This was an issue in Open Beta.
The mission is “Patrol Sirius Sector”. The Mec System is in fact Kinjer System. This was an issue in Open Beta.
2. What is energy and how do I get it?
Energy is the game currency, like ISK or Gold. The easiest way to make energy is to sell off your unwanted loot. However, you can also make energy by participating in PvP and doing missions.
Energy is the game currency, like ISK or Gold. The easiest way to make energy is to sell off your unwanted loot. However, you can also make energy by participating in PvP and doing missions.
3. Skill leveling and the rank/grade system. How do I level my skills and when can I get rid of this starter ship?
Unlike most other MMOs, STO uses a combination of skill points, rank and grade for player progression. Your first true rank in the game is Lt 1. Lt is the rank, 1 is the grade. As you progress, your rank will not change, but your grade will. Once you hit Lt 10, the very next rank is LCDR 1. Lt 1-10 would be levels 1-10, LCDR would be 11-20, CDR would be 21-30, CAPT would 31-40, and ADMR would be 41-45. So how do your skill points play into this? Well if you look at the top left of your screen near your name plate, you’ll see your current rank and grade. Mouse over it and it will tell you information concerning your next rank. You actually have to spend skill points in order to progress through the game. To spend your points, hit the “K” key. This will open your character sheet. You can filter skills by known, learned, and unknown. Each skill has nine “ranks” to each. For the “starter” skills each ranks cost 100 skill points. Once you make Lt Cdr, they cost 200 and so on as your progress. So to completely level out one Lt skill, you need 900 skill points, 1800 for 2 and so forth. Each time you get promoted a grade you’ll see a little “Skill Up” tab in the upper left corner of your screen. Hit is and it will open your character sheet as well. I generally always check to see how many points I have and spend them as soon as I have enough to spend on a skill. To spend your points, hit the “K” key. This will open your character sheet. You can filter skills by known, learned, and unknown. For the “starter” skills each ranks cost 100 skill points.
Unlike most other MMOs, STO uses a combination of skill points, rank and grade for player progression. Your first true rank in the game is Lt 1. Lt is the rank, 1 is the grade. As you progress, your rank will not change, but your grade will. Once you hit Lt 10, the very next rank is LCDR 1. Lt 1-10 would be levels 1-10, LCDR would be 11-20, CDR would be 21-30, CAPT would 31-40, and ADMR would be 41-45. So how do your skill points play into this? Well if you look at the top left of your screen near your name plate, you’ll see your current rank and grade. Mouse over it and it will tell you information concerning your next rank. You actually have to spend skill points in order to progress through the game. To spend your points, hit the “K” key. This will open your character sheet. You can filter skills by known, learned, and unknown. Each skill has nine “ranks” to each. For the “starter” skills each ranks cost 100 skill points. Once you make Lt Cdr, they cost 200 and so on as your progress. So to completely level out one Lt skill, you need 900 skill points, 1800 for 2 and so forth. Each time you get promoted a grade you’ll see a little “Skill Up” tab in the upper left corner of your screen. Hit is and it will open your character sheet as well. I generally always check to see how many points I have and spend them as soon as I have enough to spend on a skill. To spend your points, hit the “K” key. This will open your character sheet. You can filter skills by known, learned, and unknown. For the “starter” skills each ranks cost 100 skill points.
4. How do I access the ship’s bridge?
To access your bridge, in the lower right corner of your mini map, you will notice a small upside down triangle. Click it and it opens a small menu. Review this menu, as there are several other things this menu opens.
To access your bridge, in the lower right corner of your mini map, you will notice a small upside down triangle. Click it and it opens a small menu. Review this menu, as there are several other things this menu opens.
5. Where is this system or that system at? I can’t find it.
Alright the map opens using the “M” key. Once open you’ll notice 3 tabs across the top. The first tab is your current area, the second tab is the known universe and the third tab gives a listing of all the places you can go from your current location. Check the various tabs to determine currently location and to find mission locations.
Alright the map opens using the “M” key. Once open you’ll notice 3 tabs across the top. The first tab is your current area, the second tab is the known universe and the third tab gives a listing of all the places you can go from your current location. Check the various tabs to determine currently location and to find mission locations.
6. Where is auto firing?
In order to get weapons to auto fire, it must be in the hot bar, which it is by default. Right click on the weapon you want to be in auto fire mode and the button will turn green. It will now fire at your target without having to push the button for it. You still have to activate it by using the attack, but after that it will do its own thing. I don’t recommend this for mine and torpedoes since you need proper timing to use them effectively. But on Phasers and Distuptors it’s great. Also, you can only set one forward and one aft weapon to auto fire.
In order to get weapons to auto fire, it must be in the hot bar, which it is by default. Right click on the weapon you want to be in auto fire mode and the button will turn green. It will now fire at your target without having to push the button for it. You still have to activate it by using the attack, but after that it will do its own thing. I don’t recommend this for mine and torpedoes since you need proper timing to use them effectively. But on Phasers and Distuptors it’s great. Also, you can only set one forward and one aft weapon to auto fire.
7. Why do I only have one ability bar?
You don’t, you actually have 3 total bars that share 10 flip bars. So to open this up all you need to do is look at your existing bar, you’ll notice in the right corner of the bar there are 2 icons. The top icon opens you skills windows; the bottom icon opens a little popup with the numbers 1-3 on it. If you click the number 2, a second bar will open, if you click 3 a third bar will open. Now keep in mind that opening all 3 bars will remove you BO window and your weapons window, but rest assured you won’t need them, because you’ll have all the abilities on your new action bars.
You don’t, you actually have 3 total bars that share 10 flip bars. So to open this up all you need to do is look at your existing bar, you’ll notice in the right corner of the bar there are 2 icons. The top icon opens you skills windows; the bottom icon opens a little popup with the numbers 1-3 on it. If you click the number 2, a second bar will open, if you click 3 a third bar will open. Now keep in mind that opening all 3 bars will remove you BO window and your weapons window, but rest assured you won’t need them, because you’ll have all the abilities on your new action bars.
8. How do I drag my new abilities or items from my inventory to my action bars?
Right click and drag. If you left click you’ll either A) Fire off the ability or B) get no result and bug a working as intended system. So remember, unlike the rest of the PC world and the gaming community, Cryptic Studios opted, for some unknown reason, to map the drag and drop function to your right mouse button. Also, some abilities do not drag and drop, you’ll have to right click and pick “Equip” in order to use those abilities.
Right click and drag. If you left click you’ll either A) Fire off the ability or B) get no result and bug a working as intended system. So remember, unlike the rest of the PC world and the gaming community, Cryptic Studios opted, for some unknown reason, to map the drag and drop function to your right mouse button. Also, some abilities do not drag and drop, you’ll have to right click and pick “Equip” in order to use those abilities.
9. How do I holster my weapon?
Simply, press the “H” key.
Simply, press the “H” key.
10. How do I return to Sol Station without having to fly across Sector Space? What is Tanswarp?
Transwarp is the same thing as the Hearth Stone in WoW. It brings you back to Sol Station without you having to fly across the Sector Map or from one sector to another just to get back to Sol. Transwarp has a 30 minute timer.
Transwarp is the same thing as the Hearth Stone in WoW. It brings you back to Sol Station without you having to fly across the Sector Map or from one sector to another just to get back to Sol. Transwarp has a 30 minute timer.
Dr cleaner mac site. 11. What do I do with these Anomaly Collectibles?
The anomalies can be traded in for various upgrades. You can turn these in at Memory Alpha. I highly suggest you pay a visit to see what you’ll need. If you play WoW, think of these as kind of like Badges and the trade item as gear. Memory Alpha is on your map, use it.
The anomalies can be traded in for various upgrades. You can turn these in at Memory Alpha. I highly suggest you pay a visit to see what you’ll need. If you play WoW, think of these as kind of like Badges and the trade item as gear. Memory Alpha is on your map, use it.
12. How do I turn off auto-grouping?
Press the “O” key to open your Social window. Once open, click the tab that says “Team Settings”. In the “Looking for Group Mode”, click the down arrow. Of the 3 options in that dropdown, both the Gray person and the Slashed Circle will disable auto grouping. The Gray person still allows other players to send group invites, while the Slashed Circle blocks group invites. Preventing auto grouping works on all maps, except for Deep Space conflicts and Starbase 24 or any other map in which co-op play has been made the rule.
Press the “O” key to open your Social window. Once open, click the tab that says “Team Settings”. In the “Looking for Group Mode”, click the down arrow. Of the 3 options in that dropdown, both the Gray person and the Slashed Circle will disable auto grouping. The Gray person still allows other players to send group invites, while the Slashed Circle blocks group invites. Preventing auto grouping works on all maps, except for Deep Space conflicts and Starbase 24 or any other map in which co-op play has been made the rule.
13. How do I trade items to another player?
If you want to trade with another player you need only right-click their avatar and select trade. If you are in a ship, you must be at a complete stop.
If you want to trade with another player you need only right-click their avatar and select trade. If you are in a ship, you must be at a complete stop.
![Disable ctrl h Disable ctrl h](/uploads/1/3/4/3/134368398/221798461.jpg)
14. How do I change my power settings?
The button that looks like two pages overlapped on your power bar lets you access different power information. In the third tab you can manually adjust power levels and save them to one of the four other buttons (Weapons, Shields, Engines, Balance).
The button that looks like two pages overlapped on your power bar lets you access different power information. In the third tab you can manually adjust power levels and save them to one of the four other buttons (Weapons, Shields, Engines, Balance).
15. What is a light year?
A light year is a unit of measurement. It is commonly used to denote the distance to galactic bodies in the universe. It’s also the distance that light travels in a vacuum in one year. A light year is equal to exactly 9,460,730,472,580.8 km or about 5,878,630,000,000 miles. It is a real measurement of distance, not made up by Cryptic.
A light year is a unit of measurement. It is commonly used to denote the distance to galactic bodies in the universe. It’s also the distance that light travels in a vacuum in one year. A light year is equal to exactly 9,460,730,472,580.8 km or about 5,878,630,000,000 miles. It is a real measurement of distance, not made up by Cryptic.
16. How do I know if a ship is PC or NPC?
Other than mission boss ships, all NPC ships that I have seen are titled by their class, i.e. Bird of Prey. PC ships are always indentified by the player’s character name.
Other than mission boss ships, all NPC ships that I have seen are titled by their class, i.e. Bird of Prey. PC ships are always indentified by the player’s character name.
17. Is it just as good to fire all weapons instead of just one or two at a time?
It’s the player’s choice here. However, by using CTRL+SPACEBAR, you fire both beams and torpedoes. The problem with this, in a tactical sense, is that because the torps have a long CD, they may not be available when you need them most. But it’s up to you, your money, your game, your rules…
It’s the player’s choice here. However, by using CTRL+SPACEBAR, you fire both beams and torpedoes. The problem with this, in a tactical sense, is that because the torps have a long CD, they may not be available when you need them most. But it’s up to you, your money, your game, your rules…
18. How do I find out how many torpedoes I have?
They are unlimited.
They are unlimited.
19. When I hit Admiral 10, can I still gather skill points?
No there is a skill cap in place.
No there is a skill cap in place.
20. What does Auxiliary Power do?
It does various things from reading the skills tips. It can help improve ship speed and maneuverability, help decrease repair times to the ship’s hull, and it increase Science Skills.
It does various things from reading the skills tips. It can help improve ship speed and maneuverability, help decrease repair times to the ship’s hull, and it increase Science Skills.
21. I found a bug, what do I do?
Click the “?” on your mini map. A menu will open that has the option to report a bug. Once open do a search for your bug. If the issue has been bugged already, you can add new information to the bug report. If it hasn’t been bugged, then you can create your own ticket. Be very specific in your report. Where were you, what were you doing, on what mission, in what system, at what part of the mission. This helps the Devs and internal QA pin down the bug.
Click the “?” on your mini map. A menu will open that has the option to report a bug. Once open do a search for your bug. If the issue has been bugged already, you can add new information to the bug report. If it hasn’t been bugged, then you can create your own ticket. Be very specific in your report. Where were you, what were you doing, on what mission, in what system, at what part of the mission. This helps the Devs and internal QA pin down the bug.
22. Are there class specific missions?
No.
No.
23. Can you equip more than one kit or can your BOs equip a kit?
No and no. Super mario bros download mac. However, as you progress, missions and loot will offer kits that provide multiple abilities.
No and no. Super mario bros download mac. However, as you progress, missions and loot will offer kits that provide multiple abilities.
24. Does your class restrict the type of ship you can use?
No. However, think about your choices in class and ships as you play. Ships offer different class specific functions. The Science Vessel allows for more Science Officers and more science consoles. So think about how you want to play. Ships cost Energy in STO and you should have an idea what or how you want to play so that you don’t have to buy a new ship later on. I recommend using this as a guide:
STO Character Builder (The character builder is created and maintained by Ghley. More information can be found on the forums here: STO Char Builder)
No. However, think about your choices in class and ships as you play. Ships offer different class specific functions. The Science Vessel allows for more Science Officers and more science consoles. So think about how you want to play. Ships cost Energy in STO and you should have an idea what or how you want to play so that you don’t have to buy a new ship later on. I recommend using this as a guide:
STO Character Builder (The character builder is created and maintained by Ghley. More information can be found on the forums here: STO Char Builder)
25. What about Klingon’s. Is this relevant to us?
Yes. While there may be some faction differences, in general the core game play is the same.
Yes. While there may be some faction differences, in general the core game play is the same.
26. Can pre-order items be used on more than character/account? When will I get my pre-order and how do I use it?
Pre-order items should be available at launch. With a few exceptions all items should be able to be used on all characters. Pre-order items are tied to your retail keys, therefore once the key is used; it is tied to that account and cannot be used for another account, which means you can’t use pre-order items across multiple accounts.
Pre-order items should be available at launch. With a few exceptions all items should be able to be used on all characters. Pre-order items are tied to your retail keys, therefore once the key is used; it is tied to that account and cannot be used for another account, which means you can’t use pre-order items across multiple accounts.
27. What are the various currencies in STO? What are they for?
Energy, Exploration coins, Merit, and Achievements are the various currency types. Energy is what you got for selling you loot to vendors or on the exchange. It’s used for ship/ground items and ship/character customization. Exploration coins are used to purchase higher level ship/ground items. Merit is used to get new BOs and to train BOs.
Energy, Exploration coins, Merit, and Achievements are the various currency types. Energy is what you got for selling you loot to vendors or on the exchange. It’s used for ship/ground items and ship/character customization. Exploration coins are used to purchase higher level ship/ground items. Merit is used to get new BOs and to train BOs.
28. What’s the difference between doing a mission solo vs. grouped? Are the missions harder and if so if someone leave mid mission does the difficulty change?
The biggest difference in solo vs. group is that the missions have more NPCs within the mission map, provided it’s not a combat mission like Starbase 24. So the difficulty is based on more NPCs and no if someone drops, the number of NPCs doesn’t automatically drop until you move on to your next mission. How much dmg does genji shurken do. https://qojjdd.weebly.com/adobe-distiller-download-mac.html.
The biggest difference in solo vs. group is that the missions have more NPCs within the mission map, provided it’s not a combat mission like Starbase 24. So the difficulty is based on more NPCs and no if someone drops, the number of NPCs doesn’t automatically drop until you move on to your next mission. How much dmg does genji shurken do. https://qojjdd.weebly.com/adobe-distiller-download-mac.html.
29. Can I set loot standards when in a group?
Yes you can. The system works similar to WoW’s loot system. Additionally, loot is colored based on rarity and uses the same color scheme as WoW does.
Yes you can. The system works similar to WoW’s loot system. Additionally, loot is colored based on rarity and uses the same color scheme as WoW does.
30. What is a Fleet? How do I start one?
A Fleet is the same thing as a guild in other MMOs. In order to start a Fleet, you must be in a group of 5 and talk to the NPC on Sol Station. She is located in the Bridge Officer Requisition area.
A Fleet is the same thing as a guild in other MMOs. In order to start a Fleet, you must be in a group of 5 and talk to the NPC on Sol Station. She is located in the Bridge Officer Requisition area.
31. How do I get promoted?In order to get promoted, you have to talk to Admiral Quinn on Sol Station. Once you have spent enough SP, you will get a mission to go and talk to him. Until you do, you will not be promoted to the next rank or be able to use the abilities of the next rank.
32. How do I get badges?
Depending on the type of badge, you earn them through doing Exploration missions and PvP missions.
Depending on the type of badge, you earn them through doing Exploration missions and PvP missions.
33. Can I auto follow?
Yes you can. Right click on the character portrait of the person you wish to follow and select “Follow”.
Yes you can. Right click on the character portrait of the person you wish to follow and select “Follow”.
34. My Away Team didn’t beam down with me, what do I do?
Type /fillpetteamlist
Type /fillpetteamlist
35. How do I access my mail box?
There are 2 ways. First you can click the “down arrow” on your mini map and select it there or you can go to a Starbase and use a terminal. The in-game mail system also lists your Forum PMs as well.
There are 2 ways. First you can click the “down arrow” on your mini map and select it there or you can go to a Starbase and use a terminal. The in-game mail system also lists your Forum PMs as well.
36. How do I view FPS and latency windows?
Type “/showfps 1” and “/netgraph 1” (without the quotation marks). To turn them off replace the 1 with 0.
Type “/showfps 1” and “/netgraph 1” (without the quotation marks). To turn them off replace the 1 with 0.
37. How do I access the C Store/Pre-order Items?
Click the inverted triangle on you mini map, find “C Store” click it. A new window will open. There are two tabs, click the one that says Special, this will show a list of pre-order items or items in general that Cryptic is giving away for specail events or purposes. Click the item you want and then click the “Claim” button at the bottom of the window.
Click the inverted triangle on you mini map, find “C Store” click it. A new window will open. There are two tabs, click the one that says Special, this will show a list of pre-order items or items in general that Cryptic is giving away for specail events or purposes. Click the item you want and then click the “Claim” button at the bottom of the window.
38. How do I find anomalies?
There’s a “Scan” button on the left of the mini-map, or you can press “v” by default. This carries out a scan of the local area and will tell you how many anomalies there are. More than that, there’s a blue beam that sweeps around and points to one of them. However, I have found it will occasionally point to a mission objective instead (eg, scanning an asteroid). Seems to work well both on ground and in space most of the time. (Question and answer from GerrardUK, Thank You)
There’s a “Scan” button on the left of the mini-map, or you can press “v” by default. This carries out a scan of the local area and will tell you how many anomalies there are. More than that, there’s a blue beam that sweeps around and points to one of them. However, I have found it will occasionally point to a mission objective instead (eg, scanning an asteroid). Seems to work well both on ground and in space most of the time. (Question and answer from GerrardUK, Thank You)
Thanks to everyone who has provided input and corrections to make this guide as nOOb friendly and informative as possible.
Comments
Star Trek Online Ctrl H Vs Dmg 3
- edited February 2014It's not that one is better then the other. For optimal dps you need to ensure crit H and crit D are at a 1 to 10 ratio. So 10% crit H needs 100% crit severity. 20% crit hit needs 200% crit severity.
When trying to optimize the above you have to manually do the math as the stats under ship/attack will not include everything. You'll have to manually add energy weapon specialization. If you maxxed the skill then that's 2% crit hit and 25% crit severity. The mods on the weapons you have to manually add as well.
You'll notice that the spire tac consoles are either 8% crit sev or 1.6% crit hit. They should have made the crit sev one 16% to make it comparable to the crit hit one. So you should always go for the crit hit consoles even if you're below the 10 to 1 range as the crit sev consoles are only half as good as they need to be. You then use weapons with crit severity.0 - edited February 2014Thanks, very interesting. Based on what you've said then, my stats are actually
5.4 crit hit
84.1 crit severity
I'm using Fleet XII Antiproton Turrets and Dual Heavies with CritH on them. I'll add these on ASAP and update these stats further then. - edited February 2014So IF I've done this right (and my maths is terrible) my stats are -
20.12 crit chance
243.3 crit severity
That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build? - edited February 2014
I would love to see how you are getting those numbers. Would you share the build.So IF I've done this right (and my maths is terrible) my stats are -
20.12 crit chance
243.3 crit severity
That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?0 - edited February 2014So IF I've done this right (and my maths is terrible) my stats are -
20.12 crit chance
243.3 crit severity
That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?
You should be able to access your crit chance and severity chance in your starship equipment HUD. If you had to do any sort of calculations then you did it incorrectly. - edited February 2014it seems that equip favours crtH over crtD in regard of the amount they provide..be it on ground or space.
the locator consoles have a huge advantage in terms of stat quantity over exploiter consoles..so the definate choice on consoles should be locator.
on weapons though crtD wins, since the amount of crtD on weapons is double of that which is on exploiter consoles compared to locator consoles.
so on weapons crtD > crtH
and on consoles crtH > crtD0 - edited February 2014
I've havent played long, but this has me really confused.You should be able to access your crit chance and severity chance in your starship equipment HUD. If you had to do any sort of calculations then you did it incorrectly.
In space when I equip different consoles the stats change fine, but when equiping different weapons it always stays the same. Crit chance, severity accuracy doesnt change on the stats at all. - edited February 2014I've havent played long, but this has me really confused.
In space when I equip different consoles the stats change fine, but when equiping different weapons it always stays the same. Crit chance, severity accuracy doesnt change on the stats at all.
Weapon Mods only buff the particular weapon, they won't show in your CrtD/CrtH - since those numbers are your overall CrtD/CrtH. The same with the additional CrtD/CrtH from Energy/Projectile Weapon Specialization; since those bonuses only apply either to Energy or Projectile weapons..not your overall CrtD/CrtH. - edited February 2014Crit chance, always. Even on romulan toons and all crit chance tac consoles, you can't pump up crit chance up to the point where crit severity translates to more dps than chance. This may change in the [far] future, but not today.0
- edited February 2014For PVE content you can do some really amazing stuff. Like Load up on all the CRTH universal consoles, Borg, Zero point, Tachyokenitic, then the Romulan Embassy Boffs that boost CritH, then the Spire Reputation that give it a boost as well, Make sure your Energy weapon skill and Acc skill have at 9 points. Then add 4 or 5 of the Spire consoles that Boost CrtH then get some CRTD x3 weapons and watch the magic.
- edited February 2014For PVE content you can do some really amazing stuff. Like Load up on all the CRTH universal consoles, Borg, Zero point, Tachyokenitic, then the Romulan Embassy Boffs that boost CritH, then the Spire Reputation that give it a boost as well, Make sure your Energy weapon skill and Acc skill have at 9 points. Then add 4 or 5 of the Spire consoles that Boost CrtH then get some CRTD x3 weapons and watch the magic.
30% extra crtd isn't the same as 30% extra dmg, it's not even 30% extra damage when you crit. Crit chance starts at 0%, crit damage starts at 150%. If you have 1% and add an extra 1%, that effectively doubles your dmg from crit. If you have 150% (base) and add 30%, well, you get the idea.
Also, universal consoles take slots. You need to balance it against what you're giving up. That may be plasma science consoles that counts as a third of a tac console in dmg (9.6%), or neut/rcs. These are not free crit. Also keep in mind that crit damage is based on base damage. If your base damage increase by x percentage, when you crit, your crit damage also increase by x percentage, the difference is they're not worthless when you don't crit.0 - edited February 2014You absolutely need both.
Cap severity first, as there is a relatively easy hard cap currently obtainable (anything over 120 severity is good on your display, 160-170 if you know how to add on mods and skill bonuses)
Once you are here, anything under 15 crit chance is completely maxed out, period.
Then work on crit chance and push it as high as you can, since you cant stack any more severity anyway, it becomes a linear increase at this point.
This will ensure you are getting the most bang for your crit buck.
Under NO circumstances should you ever stack all crit without any severity to back it. Yes you will crit more, but your crits will be ridiculously small by comparison to a slightly lower chance and much higher severity.
Remember, 100 severity is double damage, take that into account.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service Praise Cheesus - edited February 2014I would love to see how you are getting those numbers. Would you share the build.
Are my numbers totally off then and I've pulled out some impossible stats? 20% crit chance seemed very high to me as well. - edited February 2014
Under NO circumstances should you ever stack all crit without any severity to back it. Yes you will crit more, but your crits will be ridiculously small by comparison to a slightly lower chance and much higher severity.
This is where I think I have gone hideously wrong then. At the moment, all my DHC weapons are running with DMGx3 and CritH on them. - edited February 2014This is where I think I have gone hideously wrong then. At the moment, all my DHC weapons are running with DMGx3 and CritH on them.
Id suggest retesting with the dmgx3 critD or accx2 dmgx2 and see if you note any difference.
Id suspect you will in both cases. If your critH after mods is under 15 you will definitely see a marked improvement. If it is over 15, that depends on the rest of your build.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service Praise Cheesus - edited February 2014Id suggest retesting with the dmgx3 critD or accx2 dmgx2 and see if you note any difference.
Id suspect you will in both cases. If your critH after mods is under 15 you will definitely see a marked improvement. If it is over 15, that depends on the rest of your build.
I know people have said this a lot but this is what bugs me about the game. Its so frustrating you can't apply stuff and have something in game that shows all the boosts in crit and severity. Its stuff like this that will cripple my ability to get a decent built going as I'm hopeless at maths. - edited February 2014I know people have said this a lot but this is what bugs me about the game. Its so frustrating you can't apply stuff and have something in game that shows all the boosts in crit and severity. Its stuff like this that will cripple my ability to get a decent built going as I'm hopeless at maths.
its pretty simple math though.
If you have 9 points in energy weapon specialization
and a crit H mod
you should expect about 4 percent more crit than what is displayed on your character sheet in space
there is more to it, but thats the simple math itself. accuracy overflow will really throw you off if you are weak in math. but accx2 is the same or greater than a critH mod in every way, if your target has lowest defense (through speed restriction or debuff)
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service Praise Cheesus - edited February 2014its pretty simple math though.
If you have 9 points in energy weapon specialization
and a crit H mod
you should expect about 4 percent more crit than what is displayed on your character sheet in space
there is more to it, but thats the simple math itself. accuracy overflow will really throw you off if you are weak in math. but accx2 is the same or greater than a critH mod in every way, if your target has lowest defense (through speed restriction or debuff)
I won't lie. I'm pathetic at maths. I added you as a friend BTW - edited February 2014I won't lie. I'm pathetic at maths. I added you as a friend BTW
Thats cool. And yeah I understand, this game is very math heavy when you get into min/maxing a build. Although I can tell you that if your DPS is over 5000 youre probably adequate for most anything anyway. Those of us that push over 20,000 are doing it for the sake of it really, at least me anyway.
You dont need it, if I am honest.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service Praise Cheesus - edited February 2014Thats cool. And yeah I understand, this game is very math heavy when you get into min/maxing a build. Although I can tell you that if your DPS is over 5000 youre probably adequate for most anything anyway. Those of us that push over 20,000 are doing it for the sake of it really, at least me anyway.
You dont need it, if I am honest.
I will try and absorb and go in with a fresh head tomorrow. See if I can get my crit and severity ratio figured out so I can balance it. I don't wanna be a DPS master but I do feel my ship could be doing better balanced criticals and severity. - edited February 2014I will try and absorb and go in with a fresh head tomorrow. See if I can get my crit and severity ratio figured out so I can balance it. I don't wanna be a DPS master but I do feel my ship could be doing better balanced criticals and severity.
It's complicated, but crth/crtd is roughly 1:10 ratio.
(A * CrtH) * (B * CrtD)
You want the biggest total result for most dps from crit. Crth weapon mod is 2%, crtd is 20%. For tac consoles, vulnerability locator is 1.8% crit chance, while vulnerability exploiter is only 8% crit severity, making exploiter a poor choice.
Of course having no crit severity at all is not good, but the balance is skewed heavily towards crit chance. It's a bad idea to pump crit severity before touching crit chance. It should be the opposite. And don't add in extra crit chance that you don't have, cryptic has since fixed the display, at least in space.0 - edited February 2014So, based on this discussion, I've erred in going with 4x Locators on my FPE?
According to my stats tab in-system, I'm at around 18% crith unbuffed (23% with APA3), but only the mid-70's for critd. Also, how does 'Bonus Accuracy' (or whatever it says at the top of the Attack tab) come into play?
Note: Current config consists of..
6x Fleet Pol Beam Arrays with Acc x2/Dmg x2
4x Spire Locator Consoles (Pol)
Nukara, ZP, Borg and Leech (plus Mk 12 Neut and RCS)
2x Purple Romulan Embassy Boffs
I can pull 14-17K in ISE with this rig and seem to do well in PvP, the latter being my focus for this build.
I have 4x Exploiters lying around. Should I be slotting one or two of those instead of going all-Locator?
Another consideration for PvP: T4 Placate. More crits (even little ones) = more opportunities to jam an opponent's sensors.
RCK - edited February 2014It's complicated, but crth/crtd is roughly 1:10 ratio.
(A * CrtH) * (B * CrtD)
You want the biggest total result for most dps from crit. Crth weapon mod is 2%, crtd is 20%. For tac consoles, vulnerability locator is 1.8% crit chance, while vulnerability exploiter is only 8% crit severity, making exploiter a poor choice.
Of course having no crit severity at all is not good, but the balance is skewed heavily towards crit chance. It's a bad idea to pump crit severity before touching crit chance. It should be the opposite. And don't add in extra crit chance that you don't have, cryptic has since fixed the display, at least in space.
Noblet why are you flat out lying to the guy?
The character sheet has NEVER shown mods on crit chance, since each weapon is its own entity, and the same is so for EWS since it affects each individual weapon (since they arent all necessarily energy now are they, why would the global listed crit chance reflect the actual crit rate of a mixed torp/energy build for example)
Simple as, with the glut of crit out there, get to severity cap first if you can, because then its just up up up with crit.
The whole locator vs exploiter thing is absolutely stupid to even discuss, and weve been through this a billion times too. 40 severity is literally 1/4 of the severity AVAILABLE
Let me try this one last time, maybe someday youll finally get what I am telling you. CritD is extremely hard to stack, extremely. To the point of going anything over 100 critD requires either 40 million EC a pop weapons (which I am starting to think you sell in bulk or something, what other possible motive could there be?), or stacking out that missing critD and picking up the H in any of the plethora of places you can get it from besides the consoles.
You either go critdx3 and lost two other mods while gimping the hell out of your accuracy, while spending 500 million EC to do so, or you go the way that makes more sense and you get as much of whats harder to get stacked up first, and get the easy mode crit chance after.
Im honestly starting to think youre just trying to TRIBBLE people over on the forums. You just flat out lied to this guy about the display. Lied.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service Praise Cheesus - edited February 2014I don't really go much for CrtD because it seems for me, I sort of getting semi-easily. I focus more on CrtH because, the way I see it, a crit is a crit, and even if your CrtD was, say, 13%, that is STILL extra damage dealt (and unlike Tac consoles, a crit increases the total weapon damage of that hit). The ratio of 1:10 seems OK, but really, I consider CrtH to be superior and a priority over CrtD, especially if you run Antiprots beams.
- edited February 2014Ive always bewn told acc and dmg is best
am I wrong
if I am I need new weps lol0 - edited February 2014So, based on this discussion, I've erred in going with 4x Locators on my FPE?
According to my stats tab in-system, I'm at around 18% crith unbuffed (23% with APA3), but only the mid-70's for critd. Also, how does 'Bonus Accuracy' (or whatever it says at the top of the Attack tab) come into play?
Note: Current config consists of..
6x Fleet Pol Beam Arrays with Acc x2/Dmg x2
4x Spire Locator Consoles (Pol)
Nukara, ZP, Borg and Leech (plus Mk 12 Neut and RCS)
2x Purple Romulan Embassy Boffs
I can pull 14-17K in ISE with this rig and seem to do well in PvP, the latter being my focus for this build.
I have 4x Exploiters lying around. Should I be slotting one or two of those instead of going all-Locator?
Another consideration for PvP: T4 Placate. More crits (even little ones) = more opportunities to jam an opponent's sensors.
RCK
Accuracy overflow is 1% critd per point. Excess accuracy isn't wasted. Accuracy overflow is broken with faw atm though, and unlike faw crit, isn't yet fixed.Ive always bewn told acc and dmg is best
am I wrong
if I am I need new weps lol
You're not wrong.;)0 - edited February 2014Accuracy overflow is 1% critd per point. Excess accuracy isn't wasted. Accuracy overflow is broken with faw atm though, and unlike faw crit, isn't yet fixed.
care to give any source for that bit of info? Last i checked the ACC overflow was crtH and crtD as this video illustrates (at around 29:30)
the numbers are: for every 1% ACC overflow you get 0,125% crtH AND 0,5 crtD
now the acc tooltip says only crtD, but it did say that since the game launched to my knowledge and honestly i rather believe an interview from 3 years ago, than a single line of text in the game itself.
also it never showed up anywhere that this had been changed within the last few years, so..Ive always bewn told acc and dmg is best
am I wrong
ACC is always a usefull stat, but since most PVE content requires only the minimum amount of ACC to have a 99% hit chance even on NPC frigates, the trait (with 25% ACC) is already sufficent for PVE gameplay.
So 10% ACC in PVE = 1,25% crtH and 5% crtD..but considering that with 2 ACC mods you 'only' get 2,5% crtH and 10%crtD which could be on the other hand 2% crtH and 20% crtD..i let each and everyone for himself decide.
for people that do exclusively PVE, 2x ACC is not bad, and only little less than actual 'PVE mods'
actually STO is the first game that adds some extra bonus (it nearly equals out actually!!) to 'hit rating' i know of..the result being that ACC is insanely popular and expensive.
again, why CrtD weapon mods? Simply because there is a huge amount of this stat on weapons..exploiter consoles simply have too little crtD in terms of quantity compared to locator consoles.
both stats are equaly precious and need to be in a certain ratio to each other, so the logical way is to grab the item where the most quantity of one of those stats is on.0 - edited February 2014Ive always bewn told acc and dmg is best
am I wrong
if I am I need new weps lol
It could also depend on the context.
As far as fleet weapons are concerned, [acc]x2 [dmg]x2 is one of the better modifiers, compared to [dmg]x3 [crth/crtd/acc]x1. not because [acc] and [dmg] is so great, but because the rest is even less desirable.0 - edited February 2014I know people have said this a lot but this is what bugs me about the game. Its so frustrating you can't apply stuff and have something in game that shows all the boosts in crit and severity. Its stuff like this that will cripple my ability to get a decent built going as I'm hopeless at maths.
True that it is frustrating and annoying, though to me its not even a matter of math, I just don't like lazy games. All of this info is not available in game at cursory glance. Unless one trolls the forums and other sto info sites you would be playing in the dark. Most of the stuff we know about the game doesn't come from the game itself, we either have to work out the calculations ourselves or turn to the experts on various forums. It's a bit of a pet peeve of mine with many mmos. In an ideal world the info would be there ingame for me to browse and compare instead of having to break out the spreadsheets or in cases where I am ignorant on a subject, seek out a guru. - edited February 2014Getting an accurate account of CritH and CritD is fluid at best. You can get your base from your ship doll screen. which should take into account all your consoles plus passives. YOur weapons will each have there own numbers weapon + ship base (passives and consoles), that will get you in the ball park. Accuracy will change those numbers based on the flow of the game and skills like APA will change those numbers further. Your base is starting point to get the definitive answer you need to parse to find the optimal load out for you you whether load up on CritH consoles and load up on CRitD weapons or vice versa or a mix of both.Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes: